0.2
Caverunners » Devlog
A major update, bringing with it a lot of set-up for future expansion in the backend and visual changes up front.
All art is placeholder and/or unfinished.
Major Changes:
- Overhauled GUI (it has pictures and bars and boxes)
- Overhauled cards had most of their text replaced by symbols
- Obstacle sets are now panels in the world and their clocks have been moved into the GUI for better clarity and the ability to have more of them active at the same time
- Lair Objects moved to UI to free up more screen space in future
- Playing cards is now done by simply throwing kobolds onto the map (map graphic coming in future) via left-click
- Buying Lair Objects and Pathfinders removed and marked for a rework in future
Minor Changes:
- Too many to list. Some numbers have been changed around, but nothing too important in the long run
Next up is a streamlining of the input system in the backend, the re-introduction of permanent effects, buying lair objects, giving cards special effects when played or activated, tooltips (especially for how many dice a card will give when activated), spawning opportunities and getting the art creation started.
Files
Caverunners_0.2.rar 13 MB
Apr 23, 2019
Get Caverunners
Caverunners
A card-and-dice based strategy game about kobold communities trying to survive a world that wants them dead.
Status | In development |
Author | Brasswing Games |
Genre | Strategy, Card Game |
Tags | kobolds, Turn-based |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- 0.3Dec 24, 2019
- 0.25Jun 03, 2019
- 0.14Dec 04, 2018
- 0.13Nov 12, 2018
- Release: 0.12Nov 05, 2018
- 0.11Oct 28, 2018
- 0.1 (still)Oct 27, 2018
Leave a comment
Log in with itch.io to leave a comment.