0.2


A major update, bringing with it a lot of set-up for future expansion in the backend and visual changes up front.

All art is placeholder and/or unfinished.

Major Changes:

  • Overhauled GUI (it has pictures and bars and boxes)
  • Overhauled cards had most of their text replaced by symbols
  • Obstacle sets are now panels in the world and their clocks have been moved into the GUI for better clarity and the ability to have more of them active at the same time
  • Lair Objects moved to UI to free up more screen space in future
  • Playing cards is now done by simply throwing kobolds onto the map (map graphic coming in future) via left-click
  • Buying Lair Objects and Pathfinders removed and marked for a rework in future

Minor Changes: 

  • Too many to list. Some numbers have been changed around, but nothing too important in the long run


Next up is a streamlining of the input system in the backend, the re-introduction of permanent effects, buying lair objects, giving cards special effects when played or activated, tooltips (especially for how many dice a card will give when activated), spawning opportunities and getting the art creation started.

Files

Caverunners_0.2.rar 13 MB
Apr 23, 2019

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